![]() Again, feels great IF your the instigator rather than the helpless victim. It also means that you could be better off to be in second place on the last corner than in first as you will be in a better position to build up your boost and either demolish your opponent out of the way or fly past them on your way to the finishing line. The fastest way to build up boost is by tailgating your opponent, meaning after a few seconds you will be ready to smash them out of the way this is all fun and good when it is you doing the smashing, but far less fun when you are on the receiving end. Unless you are going full pelt with a boost safely tucked away then you won’t want to be anywhere near the racing line. Likewise you don’t usually speed up when confronted by a shop or government building blocking your path. You usually avoid concrete pillars at all cost, but now you want to make sure you are hitting them. While racing you will need to rewire your brain, as you won’t want to race the same way you do in similar games. It is likely to be handy though, as the stats will alter, but this cheapens the upgrade process and makes it more difficult to care that you have just unlocked your fourth indistinguishable muscle car (that due to it’s tendency to spin wildly out of control I have no intention of using until I have exhausted all other options.) I think this would have been more entertaining and rewarding if it was handled in an engine or car modification system. You will unlock a sports car in every new area, but it will be practically the same car, even with a similar name, just named something like the “LE” version. ![]() This comes as a relief as the number of cars that unlock is more limited than a simple head-count would make it appear. There are also a number of special vehicles that are available for certain events, such as cop cars or the cab of an articulated lorry (that’s an 18-wheeler truck in American) These only come into play on certain Frag events, but help add to the variety. This is not often the case and can mean that you may struggle to win a race until the appropriate car has been unlocked. ![]() Different fictional cars are unlocked by ranking up, and even unsuccessful races add to your overall total, which is handy if you’re stuck on a race, but only IF the car that unlocks does so in the same area. ![]() Once unlocked you have a range available in each area of the fictional city of Shatter Bay from slick sports cars or suped-up saloons to meaty pick-up trucks. Borrowing the similar-course-with-divergent- path formula traditionally used by Ridge Racer may have not been the best idea when used in conjunction with having the whole game set in one city, as it doesn’t allow for any drastic or remarkable changes to the world whizzing passed your windows. There is a good, enjoyable variety to the events and plenty of them. Overall, especially at first, the tracks feel very samey, but this does improve as the game opens up. This event gets the best use of the game’s dedicated drift button. *not* be used to engage shortcuts or take-downs) Frag,where you need to take-down as many opponents as possible in a given time Time Trial, where you must race around a slightly bizarre and challenging obstacle course while collecting tokens that freeze time and bringing up the rear, drift events, where you need to repeatedly (or more ideally continuously) powerslide around corners to build the best score you can. Unbounded also features a number of other events: Shindo, a much more traditional race with a standard boost bar that can only be used to increase speed (i.e. The majority of the events are called “Domination Races” and have all the shortcuts and take-downs that make up this new Ridge Racer formula. It is not always immediately obvious and, early on in the game, tends to lead to equal measures of frustration as pleasantly-pleased-to-survive surprises. This is compounded by the difficultly of knowing which of the environmental objects can be destroyed and learning which objects will destroy you instead. Choosing the shortcuts you take, as well as the precise timing required to effectively take down your opponents, adds a tactical edge to the flashy, fast paced action, but sometimes results in a dependency on learning a track before you can become competitive. Not all shortcuts are that helpful though. Alternatively, the bar can be used to break through shortcuts that are highlighted in red. Build this bar to the top and it can be used to take down (or “frag”) opponents while using your brake-light-blurring boost. A boost meter can be filled by drifting around corners, drafting behind opponents or by traveling at high speeds, but boost can also be gained by ploughing through smaller bits of street furniture. The result of Bugbear’s labour is a satisfying blend of Split/Second, Burnout and a more traditional Ridge Racer title.
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